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Black Myth: Zhong Kui Chinese New Year Short, Revisited — Did the Ghost Kitchen Tease a Boss?

Black Myth: Zhong Kui Chinese New Year Short, Revisited — Did the Ghost Kitchen Tease a Boss?

On February 10, 2026 — one week ahead of Chinese New Year (February 17), welcoming the Year of the Horse — Game Science released six minutes of in-engine Black Myth: Zhong Kui footage that contained no fighting, no dialogue, and no Zhong Kui: a slow, wordless, darkly funny film about ghosts running a kitchen. Fans were charmed and confused in equal measure. After the August gameplay demo, it looks a lot less like a joke and a lot more like a stealth preview. Watch it first:

Official upload from the Black Myth channel (the color-corrected version). Released February 10, 2026.

What it is — and what it was never claimed to be

The short follows a troupe of little ghosts preparing an elaborate New Year's meal in a shadowy courtyard kitchen — chopping, stoking, tasting, panicking — rendered entirely in the game engine. There's no combat and not a word of dialogue; the whole thing plays like a folktale told by firelight. It topped Bilibili's hot search within hours.

Crucially, Game Science flagged it at release as a holiday special unrelated to the actual plot. CEO Feng Ji was blunter on Weibo, joking that the short had “no controls, no combat, no gameplay, no Zhong Kui — because none of that was made yet.” Honesty as marketing: very on-brand for this studio.

What it quietly showed us

Rewatched after the August 2026 gameplay demo, three details read very differently now:

  • Talisman fire. The kitchen ghosts light their stoves with burning paper talismans. Cute set dressing in February; in August, paper talismans (符箓) turned out to be a core combat verb — the swordsman slaps them onto enemies for area-of-effect damage. The short was the first public look at the system's iconography.
  • Ghosts as a workforce. The whole premise — minor ghosts laboring under an unseen master — matches the demo's signature mechanic, in which the protagonist summons a little ghost companion and can even possess it. Chinese commentators had already theorized the kitchen crew as exactly that: subdued ghosts pressed into service by the Demon Queller.
  • The clam. A clam spirit appears among the kitchen crew — and the gameplay demo's full boss fight is against “True Lord Giant Clam,” a multi-phase mollusk monster. Whether it's literally the same character is unconfirmed, but the family resemblance is hard to unsee. The “non-canon” short may have quietly teased a boss.

Why it mattered

Strategically, the short did two jobs. It kept the game visible in the long gap between reveal and gameplay — the “at least one substantial update a year” rhythm the studio later described to press — and it flexed a different muscle than Wukong ever did: tone. Where Wukong's marketing ran on majesty and menace, this was intimate, funny, and domestic — a ghost story told at ground level, by the ghosts. Combined with the demo's marsh of humans and spirits intermingling, it sketches a game interested in the everyday life of the underworld, not just its bosses.

For the full video history, see the trailers page; for the folklore behind the ghost-king premise, read who Zhong Kui is; for what the short's teases became in actual gameplay, the demo breakdown has it frame by frame.

Published August 20, 2026 as part of our launch-day archive, revisited in light of the first gameplay demo.

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